Experience:
January 2009 – Present
Uncharted Territory, Culver City, CA- UNITED STATES
Project
2012 – Feature Film
February 2008 – Present
Rainmaker Entertainment inc. Vancouver
B.C – CANADA
www.rainmaker.com
Project
Escape from Planet Earth (2009) – Feature
Animation Film
Position and/or Responsibilities:
Lead FX and Effects Developer
Responsible for the FX pipeline related
to MAYA side. Since we decided to split the pipeline between Maya and
Houdini, I wrote all the necessary tools to move data between the two.
I did an extensive job in the field of Look Dev for most of the Rigid
Body and Volumetric effects we had based on the film story scripts.
I, with my Supervisor selected, interviewed and trained juniors in order
to make them ready to produce quality FX on a per shot basis and understand
our pipeline and tools
November 2006 – September 2007
Dreamworks Animations SKG Los Angeles
– UNITED STATES
www.dreamworksanimation.com
Project:
Bee Movie (2007) – Feature Animation
Film
Position and/or Responsibilities:
Senior Effects Animator and Effects Developer
Design, develop and use FX system mainly
focusing on Fluid (Honey sims) and Smoke/Gas, using Maya as initial
starting point and moving on to a full proprietary pipeline, tools and
scripting language right after, even under compositing phase
April 2006 – November 2006
Animal Logic: Sydney- AUSTRALIA
www.animallogic.com
Project:
Happy Feet (2006) – Feature Animation
Film
Position and/or Responsibilities:
Senior FX TD
In most of the shots I worked as an Effects
Animator and in some others as an Effects Developer. I was able to develop
my own system and procedure to accomplish specific tasks in specific
shots. The kind of FX I delivered range from: ‘impactDust”, impactSmoke,
impactSnow’ to: ‘water. splash, foam, bubble’, and a complete
FOG system based on particles and shaded with the Animal Logic full
volumetric rendering engine.
November 2005 – April 2006
The Moving Picture Company London –
UK
www.moving-picture.com
Project:
Poseidon (2006) – Feature Film
Position and or Responsibilities:
Senior FX TD and Fluid TD
Develop all the smoke systems thanks
to which we were able to dress all the sets and match the real ones
in terms of Dynamic and Appearance. Work as a member of the Fluid Team
to integrate and test FlowLine HydroFluid Technology from Scanline Gmbh
inside MPC pipeline and deliver shots FX using FlowLine mainly focused
on water
June 2005 – November 2005
AnthemFX inc. Vancouver B.C – CANADA
www.anthemfx.com
Project:
Masters of Horror (2006) – TV Series
– HD
Merlin’s Apprentice (2006) – Mini
– NTSC
Position and/ or Responsibilities:
Lead FX
Develop large amount of FX systems to
produce a lot of different effects from debris to smoke, fracture, defragmentation
and a lot of ‘magic’ particles FX. Manage large sequences
of the show to meet deadline and director visions
June 2002 – June 2005
Frame by Frame Italia S.r.l. Rome –
Italy
www.frame.it www.hotpost.it
Projects:
- Sky Hollywood - Ident HD on Set Supervision
- Philips -
Commercial
- Acquarium
- Commercial
- Birth -
Commercial on Set Supervision
- Only
on Max - Commercial
- X-Max -
Commercial on Set Supervision
- Sci
–Fi - Commercial on Set Supervision
- Studio Universal - Commercial
- Enel - Commercial
- Cit - Commercial on Set Supervision
- Santa Cecilia - Commercial on Set Supervision
- Lavazza Pegaso -Commercial on Set Supervision
- Agip Mession to Mars -Commercial on Set
Supervision
- Bronchenolo -Commercial
- Corpo Forstale -Commercial on Set Supervision
- Le Vibrazioni, track 1 - Music Video
on Set Supervision
- Le Vibrazioni, track 2 - Music Video on
Set Supervision
- Italiani Nello Spazio - Mini TV on Set
Supervision
- Collosseo - Feature Film
- Cult Network -10 Channel Idents
- Sentinell - Independent Short Film HD
- Eagle Picture - Open Title Logo Animation
- CDI - Open Tile Logo Animation
- And a lot of others minor projects
Position and/ or Responsibilities:
Leader of the 3D Department
I restructured from scratch the 3D Department,
choosing Hardware, Software, People and defining and developing a full
pipeline and methodologies for 3D Animation and FX. The participation
in the above listed projects started from ‘Preproduction’ and then
went through the ‘shooting board’ and on Set Supervision, arriving
to ‘post-production’ and in some cases to the final compositing
phase. I always worked in close contact with directors and clients.
June 2002 – July 2002
Direct2Brain S.r.I Latina – ITALY
www.direct2brain.it
Project
Coca Cola – Commercial
Position and/ or Responsibilities
FX TD – Lighter TD
Realization of special effects in one
of the full CGI TV Commercials for the Coca Cola Company directed by
Ago Panini. My assignment consisted of the realization of the volumetric
and all the particle effects like: ‘liquid inside the Coca Cola bottle,
explosion, smoke and debris’
March 2002 – June 2002
Effetti Digitali Italiani S.r.I Milan
– ITALY
www.effettidigitali.it
Project:
- Eros – Feature Film
- Granda Padano ‘Ciclisti’ – Commercial
- Belinka – Commercial
- Fiat ‘Abart’- Commercial
- Dulcis in Fundus – Indipendent Short
Film
Positon and/ or Responsibilities:
3D Artist
Effetti Digitali Italiani S.r.I is the
Italian partner of BUF Company. The activity of EDI is mainly restricted
to the production of special effects for the Italian market, using only
proprietary technology from BUF Company.
January 2000 – January 2002
Artematica S.r.I Chiavari – ITALY
www.artematica.com
Project:
Druuna Morbus Gravis – Film Game
Position and/ or Responsibilities:
3D Artists:
I worked at the realization and supervision
of the Full Motion Video for the videogame ‘DRUUNA’ take from the
comics by ‘Paolo Eleutero Serpieri’. My contribution, besides the
technical one, has been also to the decisions concerning the final apparence
of the Full Motion Videos. I was also involved in the improvement of
the modeling process, character rigging setup and for lighting setup.
Technical Skills:
UNIX, IRIX, LINUX: Basic shell scripting
WINDOWS NT – XP – MAC OS X
Excellent knowledge of: MAYA, MENTALRAY
Excellent knowledge of: MEL
Excellent knowledge of: NUKE, DIGITAL
FUSION, AFTER FX, COMBUSTION, PHOTOSHOP
Excellent knowledge of: 3DSMAX, BRAZIL
R/S, and most useful PLUG-INS
Excellent knowledge of: MATCHMOVER, BOUJOU,
3D EQUALIZER
Excellent knowledge of: PARTICLES and
RIGID BODY
Good knowledge of: HOUDINI
Good knowledge of: RENDERMAN ARTIST TOOL,
MAYAMAN
Good knowledge of: C++, PYTHON
Good knowledge of: FLOWLINE, REALFLOW
Good knowledge of: XSI, SOFTIMAGE, FLAME
Good knowledge of: ALGEBRA, GEOMETRY
and TRIGONOMETRY
I always worked in a strong scripting
environment and feel comfortable and more productive with it.
Personal Features:
Thanks to my mild and friendly temper
I am able from the beginning to start friendly relations with other
people, creating the right atmosphere to reach goals with the maximum
advantage.
Ability to analyze the work I’m doing
from different point of view, especially for long date projects, that
for their nature tends to take you away from the main goal.
Firm ability to obtain a goal, marked
tendency to listen and a natural bent for team working.
Exceptional sense for dynamic motion.
Exceptional eye for color and composition.
Real turn to solve technical or creative
problems using elegant and creative solution to solve them.
Excellent ability work under pressure,
above all for short term ponderous tasks.
Still able to maintain my self control
and never losing my sense of humor, to spread serenity around me.
AWARDS
2007:
Happy Feet won an Oscar in “Best Animation
Film” category
Poseidon got an Oscar Nomination in “Best
Visual Effects in Motion Film” category.
Masters of Horror: won a “Saturn Award”
in Academy of Science Fiction, Fantasy & Horror Films, USA for Best
Television Series Release on DVD
2004
Three TV Commercials with special effects
realized by me were finalist to PROMAX EUROPE 2004:
SKY ONLY ON MAX
SKY X-MAX
SKY BIRTH in their respective categories
2003
Promax BDA Award Europe 2003 winner in
“Best Mix Media Animation” with CULT NETWORK Ident:
Palcoscenico
2002
Key Award Winner in TV Commercial Section.
Mediastar Award Winner in TV Commercial
Section
Animago Award Winner in Still Image Contest
Sci-FI Section
2001
Lucca Comics Award Winner in Best Multimedia
Projects with “Druuna Morbus Gravis”
Animago Award Winner in Still Image Contest
Art Section
2002
3D Luvre Award Winner in Still Image
Contest in June 2000