Employment Highlights:
Feb - March 2010
Prime Focus VFX - Los Angeles, Hollywood, CA
Feature Stereo Compositing: Fusion+ Prime Focus Proprietary Software
Position: Fusion Compositor
Tasks included: Stereo Conversion
“Clash of the Titans” (60+ shots)
Jan - Feb 2010
Animal Logic - Los Angeles, Santa Monica, CA
Commercial Compositing: NUKE
Position: Nuke Compositor
Tasks included: Live Action, Green/Blue Screen, Matte Generation, Film Grain Emulation, Actor Repositioning and Reconstruction, Tracking, Retiming, Warping, Roto
“TRUtv Punxsutawney Polamalu” (Super Bowl Commercial) (4+ shots)
Dec 2009 - Jan 2010
Digital Domain - Los Angeles, Venice CA
Commercial Compositing: NUKE
Position: Nuke Compositor
Tasks included: Multi-Channel CG compositing
Oct 2009 - Dec 2009
yU+co, Hollywood CA
Commercial Compositing: NUKE, After Effects, Photoshop
Position: Project 2D Lead
Tasks included: Workflow Optimization and trouble shooting, coordinating artists tasks, approving preliminary work,
mentoring junior artists, 3D Multi-Pass, Photo-Real CG
Sep 2009 - October 2009
Animal Logic - Los Angeles, Santa Monica CA
Compositing: NUKE, After Effects, Photoshop
Position: Nuke / After Effects Lighter / Compositor
Tasks included: 2D Animation, Lighting and Comp
Aug 2009 – Sept. 2009
yU+co, Hollywood CA
Compositing: NUKE, Photoshop
Position: Senior Nuke Compositor
Tasks included: 2D / 3D Multi-Pass, Photo-Real CG, Blue Screen, Plate Work, Roto, Paint
Projects to be detailed later
May 2009 - Current
Engine Room VFX, Hollywood CA
Feature Film Compositing: NUKE, After
Effects, Mocha, PF Track, Photoshop
Position: Sequence Lead
/ Senior Digital Compositor
Tasks included: 2D/Multi-Pass/3D
Compositing, Photo-Real CG integration, Green Screen, Effects, Color
Grading, Tracking, Develop Looks, Mentor other Artists, Roto, Paint
“Wizards of Waverly Place: The Movie” (Finaled 35 shots/Temped additional 5 shots)
Oct 2008 - Apr 2009
yU+co, Hollywood CA
VFX Supervisor: Alan
Boucek / VFX Producer: Carrey Keeney
Feature Film Compositing:
NUKE
Position: Senior
Digital Compositor / Sequence Lead
Tasks included: 2D/Multi-Pass/3D
Compositing, CG integration, Blue Screen, Plate Work, Tracking, Develop
Looks, Mentor other Artists, Roto, Paint
“GAME” (Finaled
33 shots / Temped additional 35 shots)
“The Ugly Truth”
(Temped 1 shot)
Sep - Oct 2008
Pixel Magic, Toluca
Lake CA
VFX Supervisor: Ray
McIntyre Jr / VFX Producer: George Macri
Feature Film Compositing:
After Effects / Shake
Position: Digital
Compositor
Tasks included: 2D/Multi-Pass
Compositing, CG integration, Green Screen, Plate Work, Tracking, Develop Looks, Roto,
Paint
“12 Rounds”
(Finaled 3 shots)
“Marley and Me”
(Temped 5 shots)
“Punisher: Warzone” (Finaled
11 shots)
Jan - Oct 2008
Brain Zoo Studios, Van
Nuys CA
VFX Supervisor: Andre
Bustanoby / VFX Producer: Maija Beeton
Digital Compositing:
Nuke / After Effects / Fusion
Position: Compositing
Lead / Supervisor
Tasks included:
• Responsible for
internal compositing pipeline, communication and efficiency
• Design, develop
and produce large / small-scale digital composites serving best approach
to solve compositing challenges
• Working with Supervisors
and TDs to develop and deliver final look for various HD projects that
far exceeds client expectations.
• Provide artistic
and creative leadership to a dynamic team of artists / Supervising and
Mentoring 6-8 Jr / Mid level Compositors
• 2D/3D Multi-Pass
Compositing, CG integration, Particles in Linear, Log RGB, SRGB, rec709
color space
“Destroy All Humans
3” (VG Commercial) (Finaled 5 shots)
“Prince Caspian”
(VG Commercial) (Finaled 1 shot)
“LOTR Online: Mines
of Moria” (Cinematic) (Finaled 30 shots)
“Rogue Warrior”
(Cinematic) (Finaled 35 shots)
“Tiberium”
(Cinematic) (Temped 12 shots)
“NBA 2008”
(Cinematic) (Improved 10 shots)
Personal Exploration
(Feature Level) (Finaled 125 shots) (Temped 200 shots)
Sep - Dec 2007
Entity FX, Santa Monica
CA
VFX Producers: Trent
Smith and Rod Park
Episodic TV Compositing:
After Effects
Position: Senior
Digital Compositor
Tasks included:
Responsible for delivering
high quality shots within tight Episodic TV schedules
2D/3D Multi-Pass Compositing,
CG integration, Motion Graphics via AE CS3 & Nuke 4.7; Linear, Log
RGB, SRGB color space
Feb - June 2006
Stargate Digital, South
Pasadena CA
VFX Supervisor: Mark
Kolpack / VFX Producer: Scott Russell
Episodic TV Compositing:
After Effects
Position: Digital
Compositor
Tasks included: Responsible
for delivering high quality shots within tight Episodic TV schedules
2D Digital Compositing:
Complex Key Extraction, de-Grain/re-Grain, Boujou Tracking, Roto, fire
and smoke elements, rig removal, procedural operations, Monitor burns
Sep 2004 - June 2005
La Posteria, Hollywood CA
Commercial Compositing / 2D Design: After Effects, Photoshop
Position: Digital Compositor / Designer
"Brother Bear 2" 2005 (Regional Commercial)
"Haunted Mansion Holiday" 2004 (National Commercial)
March 2001 - Sept 2004
Bluth Enterprises, Burbank CA
Commercial / Industrial Production / Post
Position: Associate Producer / Graphics Supervisor
Worked my way up from design intern to 2D Paint artist to Roto Artist to Jr Editor to Video Camera Operator to Digital Cinematographer to Jr Compositor to Compositor to Graphics Supervisor to Associate Producer
"Honda Pilot West Coast Launch" 2002 (Regional Commercial)
"Eminem A.K.A." (2004) 200+ shots (Indie Feature Documentary)
"History of Pio Pico" (2003) 100+ shots (Industrial Documentary)
Other Projects Include:
"Chasing 3000" (2008) 20+ shots (Indie Feature)
"Big Screen Games" (2007) 200+ shots (Theatrical Game Show)
"Imagination" (2006) 3 shots (Indie Feature)
"Collier & Co." (2006) 12 shots (Indie Feature)
"Dark Mirror" (2006) 4 shots (Indie Feature)
"Protecting the King" (2006) 6 shots (Indie Feature)
"The Box" (2006) 10 shots (Indie Short)
"Perceptions" (2005) 20+ shots (Indie Feature)
"Sandcastles" (2004) 6 shots (Indie Feature)
Commercials /
Trailers (VFX & Graphics)
“Hot ‘N Ready Pepperoni” 2009 (National Commercial)
"Bratz Winter Wonderland" 2007 (National Commercial)
"Fasio Digicolor" 2007 (Asian regional Commercial)
"Starbury Clothing" 2006 (Regional Commercial)
"Deficit" 2004 (Regional Commercial)
"Spinmeister" 2004 (Regional Commercial)
"Cost of War" 2004 (Regional Commercial)
Software Skills
Senior to Advanced: After
Effects, Nuke, Photoshop, Final Cut
Junior to Mid-Level: Shake ,
Combustion, Boujou, Mocha, Motor, Motion, Illustrator
EDUCATION
Personal Nuke Mentors:
Nathalie Bergeron (Original
Shake Team / Nuke Team / Foundry Customer Relations Director)
Sean Devereaux (VFX Supervisor, Senior Compositor, FXPHD instructor)
FXPhD (Ongoing):
Nuke 4.8 & 5 / Shake
/ After Effects / Mocha / Synth Eyes
Pixel Corps:
After Effects / Mocha
/ Motor / Boujou
Gnomon Workshop (Ongoing):
Nuke 4.7 / Shake / Boujou
LACC School of Cinema,
Los Angeles CA (09/2003 - 09/2004):
Vocational Education
in the Art and Business of Filmmaking
Mt Sierra College,
Monrovia CA (10/1999 - 04/2003):
Bachelor of Science
- Valedictorian / Suma Cum Laude
Multimedia Design
Technology