Chris Nolan Modeler

Experience:

Sony Imageworks (Environment Artist/Hard Surface Modeler)
Hotel Transylvania - Feature
Culver City, CA
December 2011 – current

Duck Studios (Organic/Hard Surface Modeler, Environment Artist)
Cox Communications- Commercial
Los Angeles, CA
August 2011 – December 2011

Public VFX (Organic/Hard Surface Modeler, Environment Artist)
Chevy - Commercial
Santa Monica, CA
May 2011 – August 2011

Pixomondo (Organic/Hard Surface Modeler, Environment Artist)
EXIT STRATEGY - TV Show
Burbank, CA
February 2011 – March 2011

Public VFX (Organic/Hard Surface Modeler, Environment Artist)
FARMERS INSURANCE- Commercial
Santa Monica, CA
February 2011 – March 2011

Duck Studios (Organic/Hard Surface Modeler, Environment Artist)
Cox Communications, Pop Tart - Commercial
Los Angeles, CA
January 2011– February 2011

Scanmatter (Hard Surface Modeler)
Lincoln -Commercial
Los Angeles, CA
September 20th 2010 – September 24th 2010

Sony Imageworks (Environment Artist/Hard Surface Modeler)
SMURFS - Feature
Culver City, CA
January  2010 – August  2010

 

Education:

Full Sail University

Orlando, FL

Bachelor of Science in Computer Animation

August 8, 2008

 

Programs:

- Maya                                                 -3ds Max 9.0

- Unreal Editor                                   - Final Cut Pro

- After Affects                                      - Z Brush
                                     
-3D Coat

- Adobe Photoshop 7.0, CS2, CS5      -Adobe Premiere and Illustrator

Skills:


Polygon Modeling: Modeling skills in high resolution, hard surface objects.  I am also able to create detailed models using a low amount of polys for background purposes or video games.

Retopologizing: I’m very good at taking CAD data and retopologizing it.  I make the topology match and look very clean while also doing it at a very efficient pace.

UV Mapping: Able to UV map props and objects quickly and effectively.

Texturing: Ability to create seamless textures and UV specific textures, while maintaining specific project style.

Lighting: Ability to create basic lighting on exterior and interior environments.

Other: Also able to animate and create basic rigs if required.

 

Experience:

    • Worked for a large production company on a feature film.
    • Strong proficiency in all the programs listed previously.
    • Great design sense.
    • Excellent drawing skills.
    • Leadership experience, group coordination and organization.
    • Superior communication skills.
    • Able to produce high quality results under pressure.

 


  • Please Contact Bob Coleman
    13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
    310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com

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