Professional Experience
Bully Brothers, Lighter/3D Artist, January 2010 - February 2010
- Suzuki (Commercial)
- Responsible for character design, modeling, texturing, lighting and animation
- Software: Maya, Photoshop on Mac.
Ntropic, Lighter/3D Artist, September 2009
- Nvidia
- Oracle
- Lighting, texturing and animation responsibilities
- Software: Maya Mental Ray on Windows.
Engine Room,
Lighter/Generalist, July 2009 - August 2009
- Wizards of Waverly Place: The
Movie
- Lighting, texturing, and animation
responsibilities.
- Software: Maya Mental Ray, Mudbox,
BodyPaint 3D and Photoshop on Windows.
Method,
Lighter/3D Artist, June. 2009
- Spontex (Commercial)
- Responsible for lighting and
texturing.
- Software: Maya VRay, Mental Ray,
Photoshop on Linux.
Hydraulx,
Lighter/Generalist, November 2008 - March 2009
- X-Men Origins: Wolverine
(Feature Film)
- Bedtime Stories (Feature Film)
- Fast and Furious (Feature Film)
- 2012 (Feature Film)
- Worked on several shots including
Pre-visualization, Prost-visualization and look development.
- Software: Maya Mental Ray, Shake,
Gimp, Photoshop on Linux and Windows.
Nau Creative,
Generalist, October 2008 - November 2008
- U.S. Air Force (Web)
- Duties included modeling and
texturing.
- Software: Maya, Photoshop on
Mac.
Ntropic, Lighter/3D Artist,
June 2008 August 2008
- Chevy (Commercial)
- Lighting, texturing, and animation
responsibilities.
- Software: Maya Mental Ray and
Photoshop on Windows.
Engine Room,
Lighter, March 2008 to April 2008
- Lifetime Channel (Commercial)
- BDA (Awards show)
- Worked on lighting and texturing.
- Software: Maya Mental Ray, Photoshop,
After Effects on Windows.
Radium,
3D Artist, February. 2008 March 2008
- Target (Commercial)
- Worked on lighting, modeling,
texturing, and compositing on Windows.
- Software: Maya Mental Ray, Photoshop,
After Effects on Windows.
Riot, Lighter, February
2008
- The Riches (TV promo)
- Lighting and texturing responsibilities.
- Software: Maya Mental Ray, Photoshop
on Linux.
Ntropic, 3D Artist, November
2007 February 2008
- Anti Terror (P.S.A) Iraq
- Duties included lighting, texturing
and modeling.
- Software: Maya Mental Ray, Photoshop
on Windows.
Beau Studios,
3D Artist, October 2007 November 2007
- Maaco (Commercial)
- CCM (Commercial)
- Worked on modeling and texturing.
- Software: Maya, Photoshop on
Windows.
Whittmanhart,
3D Artist, September 2007 October 2007
- Mountain Dew (Website)
- Worked off site on modeling and
texturing.
- Software: Maya, Photoshop on
Mac.
Riot, Lighter, July 2007
August 2007
- The Seeker (Feature Film)
- Worked on creating elements of
various light effects for several shots.
- Software: Maya Mental Ray, Gimp,
Digital Fusion on Linux.
Ntropic, 3D Artist, February
2007 July 2007
- Live Free or Die Hard (Feature
Film)
- HP (Commercial
- Lexus (Commercial)
- Responsible for lighting, modeling,
texturing, compositing.
- Software: Maya Mental Ray, Photoshop,
Shake, After Effects on Windows.
Radium, 3D Artist, February
2007 March 2007
- Burger King (Commercial)
- Worked on lighting and texturing.
- Software: Maya Mental Ray, Photoshop
on Windows.
CBS Digital, Lighter,
September 2006January 2007
- Star Trek (TV Series Restoration)
- Responsible for lighting several
shots.
- Software: Maya Mental Ray on
Windows.
Moving Pixels, 3D Artist,
August 2006
- Hyundai (Commercial)
- Worked on lighting and texturing.
- Software: Maya Mental Ray, Photoshop
on Windows.
Hammerhead Productions,
Lighter, March 2006 September 2006
- Fast and Furious 3 (Feature Film)
- Worked on lighting and texturing
several shots.
- Software: Maya, Gimp on Linux.
5XB, 3D Artist, February
2006 March 2006
- Ecko (Commercial)
- Responsible for lighting and
texturing.
- Software: Maya, Photoshop on
Windows.
Warner Brothers Feature Animation,
Lead Lighter, June 2005 January 2006
- Curious George (Feature Film)
- Led a team of artist to produce
several hundred shots.
- Software: Maya, Photoshop, shake
on Mac, Windows and Linux
NBC/Universal, Key Assistant
Technical Director, November 2004 June 2005
- Curious George (Feature Film)
- Involved in all stages of Pre-Production,
from layout to final looks development.
- Software: Maya, After Effects
on Mac.
South Park Productions,
Staff Technical Director, July 2000 November 2004
- South Park (TV series)
- Responsible for scene layout,
lighting, texturing, modeling and character rigging.
- Software: Maya, Photoshop on
Windows.
Warner Brothers Feature Animation,
Lighter, May 2003 October 2003
- Looney Tunes Back in Action (Feature
Film)
- Responsible for integrating traditional
animated characters with live action plates.
- Software: Shake on Linux.
Asylum Visual Effects,
3D Artist, June 2000
- Super Lotto (Commercial)
- Worked with client to conceptualize
and create CG elements.
- Software: Maya, Photoshop on
Windows.
Windmill Lane,
3D Artist, July 1999 January 2000
- Universal Studios (Commercial)
- Toyota (Commercial)
- Duties included the creation
of several animated CG elements.
- Software: Maya, Photoshop, After
Effects on Windows and Mac.
South Park Productions,
Technical Director, August 1998 June 1999
- South Park (Feature Film)
- Responsibilities included scene
setup of environments and character rigging.
- Software: Power Animator on Irix.
Windmill Lane, 3D Artist,
December 1997 February 1998
- Keybank (Commercial)
- Worked on lighting, modeling
and texturing.
- Software: Power Animator, Photoshop
on Irix and Mac.
Visual Magic Productions,
Art Director, August 1997 May 1998
- Tasks ranged from conceptual
design to final presentations renderings.
- Tools used ranged from hand drawn
sketches and marker renders to practical models.
Windmill Lane, Roto Artist,
March 1996 October 1996
- Pontiac (Commercial)
- MCI (Commercial)
- Responsible for tracking several
shots.
- Software: Power Animator.
Education
Art Center College of Design
BS. Industrial Design. Majored
in Transportation Design with additional courses in Entertainment Design
and Computer Graphics.