Javier Bello 3D Lighter

 

Professional Experience

Bully Brothers, Lighter/3D Artist, January 2010 - February 2010

  • Suzuki (Commercial)
  • Responsible for character design, modeling, texturing, lighting and animation
  • Software: Maya, Photoshop on Mac.

Ntropic, Lighter/3D Artist, September 2009

  • Nvidia
  • Oracle
  • Lighting, texturing and animation responsibilities
  • Software: Maya Mental Ray on Windows.

Engine Room, Lighter/Generalist, July 2009 - August 2009

  • Wizards of Waverly Place: The Movie
  • Lighting, texturing, and animation responsibilities.
  • Software: Maya Mental Ray, Mudbox, BodyPaint 3D and Photoshop on Windows.

Method, Lighter/3D Artist, June. 2009

  • Spontex (Commercial)
  • Responsible for lighting and texturing.
  • Software: Maya VRay, Mental Ray, Photoshop on Linux.

Hydraulx, Lighter/Generalist, November 2008 - March 2009

  • X-Men Origins: Wolverine (Feature Film)
  • Bedtime Stories (Feature Film)
  • Fast and Furious (Feature Film)
  • 2012 (Feature Film)
  • Worked on several shots including Pre-visualization, Prost-visualization and look development.
  • Software: Maya Mental Ray, Shake, Gimp, Photoshop on Linux and Windows.

Nau Creative, Generalist, October 2008 - November 2008

  • U.S. Air Force (Web)
  • Duties included modeling and texturing.
  • Software: Maya, Photoshop on Mac.

Ntropic, Lighter/3D Artist, June 2008 – August 2008

  • Chevy (Commercial)
  • Lighting, texturing, and animation responsibilities.
  • Software: Maya Mental Ray and Photoshop on Windows.

Engine Room, Lighter, March 2008 to April 2008

  • Lifetime Channel (Commercial)
  • BDA (Awards show)
  • Worked on lighting and texturing.
  • Software: Maya Mental Ray, Photoshop, After Effects on Windows.

Radium, 3D Artist, February. 2008 – March 2008

  • Target (Commercial)
  • Worked on lighting, modeling, texturing, and compositing on Windows.
  • Software: Maya Mental Ray, Photoshop, After Effects on Windows.

Riot, Lighter, February 2008

  • The Riches (TV promo)
  • Lighting and texturing responsibilities.
  • Software: Maya Mental Ray, Photoshop on Linux.

Ntropic, 3D Artist, November 2007 – February 2008

  • Anti Terror (P.S.A) Iraq
  • Duties included lighting, texturing and modeling.
  • Software: Maya Mental Ray, Photoshop on Windows.

Beau Studios, 3D Artist, October 2007 – November 2007

  • Maaco (Commercial)
  • CCM (Commercial)
  • Worked on modeling and texturing.
  • Software: Maya, Photoshop on Windows.

Whittmanhart, 3D Artist, September 2007 – October 2007

  • Mountain Dew (Website)
  • Worked off site on modeling and texturing.
  • Software: Maya, Photoshop on Mac.

Riot, Lighter, July 2007 – August 2007

  • The Seeker (Feature Film)
  • Worked on creating elements of various light effects for several shots.
  • Software: Maya Mental Ray, Gimp, Digital Fusion on Linux.

Ntropic, 3D Artist, February 2007 – July 2007

  • Live Free or Die Hard (Feature Film)
  • HP (Commercial
  • Lexus (Commercial)
  • Responsible for lighting, modeling, texturing, compositing.
  • Software: Maya Mental Ray, Photoshop, Shake, After Effects on Windows.

Radium, 3D Artist, February 2007 – March 2007

  • Burger King (Commercial)
  • Worked on lighting and texturing.
  • Software: Maya Mental Ray, Photoshop on Windows.

CBS Digital, Lighter, September 2006–January 2007

  • Star Trek (TV Series Restoration)
  • Responsible for lighting several shots.
  • Software: Maya Mental Ray on Windows.

Moving Pixels, 3D Artist, August 2006

  • Hyundai (Commercial)
  • Worked on lighting and texturing.
  • Software: Maya Mental Ray, Photoshop on Windows.

Hammerhead Productions, Lighter, March 2006 – September 2006

  • Fast and Furious 3 (Feature Film)
  • Worked on lighting and texturing several shots.
  • Software: Maya, Gimp on Linux.

5XB, 3D Artist, February 2006 – March 2006

  • Ecko (Commercial)
  • Responsible for lighting and texturing.
  • Software: Maya, Photoshop on Windows.

Warner Brothers Feature Animation, Lead Lighter, June 2005 – January 2006

  • Curious George (Feature Film)
  • Led a team of artist to produce several hundred shots.
  • Software: Maya, Photoshop, shake on Mac, Windows and Linux

NBC/Universal, Key Assistant Technical Director, November 2004 – June 2005

  • Curious George (Feature Film)
  • Involved in all stages of Pre-Production, from layout to final looks development.
  • Software: Maya, After Effects on Mac.

South Park Productions, Staff Technical Director, July 2000 – November 2004

  • South Park (TV series)
  • Responsible for scene layout, lighting, texturing, modeling and character rigging.
  • Software: Maya, Photoshop on Windows.

Warner Brothers Feature Animation, Lighter, May 2003– October 2003

  • Looney Tunes Back in Action (Feature Film)
  • Responsible for integrating traditional animated characters with live action plates.
  • Software: Shake on Linux.

Asylum Visual Effects, 3D Artist, June 2000

  • Super Lotto (Commercial)
  • Worked with client to conceptualize and create CG elements.
  • Software: Maya, Photoshop on Windows.

Windmill Lane, 3D Artist, July 1999 – January 2000

  • Universal Studios (Commercial)
  • Toyota (Commercial)
  • Duties included the creation of several animated CG elements.
  • Software: Maya, Photoshop, After Effects on Windows and Mac.

South Park Productions, Technical Director, August 1998 – June 1999

  • South Park (Feature Film)
  • Responsibilities included scene setup of environments and character rigging.
  • Software: Power Animator on Irix.

Windmill Lane, 3D Artist, December 1997 – February 1998

  • Keybank (Commercial)
  • Worked on lighting, modeling and texturing.
  • Software: Power Animator, Photoshop on Irix and Mac.

Visual Magic Productions, Art Director, August 1997 – May 1998

  • Tasks ranged from conceptual design to final presentations renderings.
  • Tools used ranged from hand drawn sketches and marker renders to practical models.

Windmill Lane, Roto Artist, March 1996 – October 1996

  • Pontiac (Commercial)
  • MCI (Commercial)
  • Responsible for tracking several shots.
  • Software: Power Animator.

Education

Art Center College of Design
BS. Industrial Design. Majored in Transportation Design with additional courses in Entertainment Design and Computer Graphics.

 

Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com