Kevin Carr 3D Modeler/Scanning Technician

 

An accomplished Hard surface and Environmental modeler with solid track record for major motion pictures, commercials, television and interactive content. Over 8 years experience in 3D Modeling, Texturing, Compositing, 3D Scanning and Reverse Engineering.

 

Freelance Artist- 2008- Present

 

Microsoft, Seattle, WA

CG Generalist, 2010 to present
3D Modeling, Texturing, Lighting, Animation, Motion Graphics, Industrial Design Visualization.
Creating motion designs for up coming products.  Creating visualization animations of new products.

 

Mimic Studios, Marina Del Ray, CA

Pipeline Development, 2010 to present
3D Scanning, Hard Surface Modeling, Texturing., Lighting, Animation
Developing an Entertainment  pipeline.

 

Planet Blue, Santa Monica, CA

Jitterbug, 2009 (commercial)
3D Scanning, Hard Surface Modeling, Texturing.
Scanned, Modeled, and Textured Samsung Jitterbug and 4 “competition” phones.

 

The Wood Shop, Santa Monica, CA

Nintendo DS, 2009 (commercial)
3D Scanning, Hard Surface Modeling, Texturing.
Scanned, Modeled, and Textured Nintendo DS and DS i.

 

Public VFX, Venice Beach, CA

Hyundai, 2009 (commercial)

3D Scanning, Hard Surface Modeling

Scanned and Modeled Hyundi Cage.  Re Topologized Sonata and Tucson

Ford Taurus, 2009 (commercial)
3D Scanning, Hard Surface Modeling, Environment Modeling, Projection Mapping
Scanned and modeled Ford Taurus, Used projections as textures, Modeled environments

 

SuperFad, Seattle, WA

La-Z-Boy, 2008 (commercial)
3D Modeling, Environment Modeling, Projection Mapping
Modeled various seats and couches. Projection map modeled exterior of La-Z-Boy store.

 

Moving Pixels, Santa Monica, CA

Lockheed Martin, 2009 (commercial)
Hard Surface Modeling, Texturing
Modeled and Textured Global Hawk

Toyota, 2009 (commercial pitch)
Hard Surface Modeling, Environment Modeling
Modeled Toyota Sienna, Modeled environment

Adidas, 2009 (commercial)
3D modeling
Projection map modeled environments, Texture painting

SAAB, 2008 (commercial)
Lidar data processing/3D modeling
Process Lidar data for all three environments, Modeled SAAB cars: 97-x, 93 sedan, and 93 wagon

Coors Light/NASCAR, 2008 (commercial spot)
3D Modeling
Optimized Nascar models; Projection map modeling

Nissan Murano, 2008 (commercial spot)
3D Modeling
Re-surfaced CAD data, Projection map modeling

 

Zoic Studios, Los Angeles, CA

Alice in Wonderland, 2009 promo spot

3D Modeling and Texturing
Modeled and textured the garden, heart tree, and Mad Hatter’s hat.

Doll House, 2008 (episode “Target” )
3D Modeling and Texturing
Modeled and textured arrow, Modeled and textured bullet, Modeled and textured “Mercenary Helicopter”

Quantum of Solace, 2008 Game Cinematic
3D Modeling and Texturing
Modeled and textured Sienna street scene, Modeled and textured delivery truck, Modeled and textured police suv; Modeled and textured various props

 

Lidar VFX, Seattle Washington 2003-2007

Lead 3D Modeler/Lead Scanning Technician

Gaming

Warmongor © 2007, NetDevil Games
Lead scanning Technician/ Lead 3D modeling and texture artist
Developed texture pipeline from data to game assets; scanned various textures and props for game asset creation; modeled and textured various props

 

Feature Film

10,000 BC © 2007, Warner Bros.
Lead Scanning Technician/ 3D Artist
Traveled to Africa to scan Sets and large miniature; Aligned and Optimized 3D data sets

 

I Am Legend © 2007, Warner Bros.
3D Modeling
Modeled Time Square in NY

 

Fantastic Four 2: Rise of the Silver Surfer © 2007, 20th Century Fox
3D Modeling
Aligned and optimized 3D Data sets; Modeled the London Eye environment

 

Evan Almighty ©2007, Universal Pictures
Scanning Technician/ 3D Data clean up
Supervised scanning team for the "Ark"; Cleaned up data for the Dam sequence; Aligned and optimized 3D Data sets

 

Night at the Museum © 2006, 20th Century Fox
Scanning Technician
Supervised scanning team for the interior of the museum; Aligned and optimized 3D Data

 

Super Man Returns © 2006, Warner Bros.
Lead Scanning Tech/ 3D modeling
Traveled to Australia to scan everything from sets to large-scale environments; Aligned and Optimized 3D Data; Modeled various sets and Locations

 

Fast and the Furious Tokyo Drift © 2006, Universal Pictures
Lead Scanning Tech/ 3D modeling
Scanned numerous sets and locations from LA to Tokyo; Scanned all the cars; Aligned and optimized 3D Data sets

 

X-Men: The Last Stand © 2006, 20th Century Fox
Scanning Tech/ 3D modeling
Scanned and modeled interior house and Alcatraz set; Aligned and optimized 3D Data set

 

Final Destination 3 © 2006, New Line Cinema
3D modeling /Lead Scanning Technician
Scanned and modeled amusement park; Aligned and optimized 3D Data sets

 

The Chronicles of Narnia: Lions Witch & Wardrobe © 2005, The Walt Disney Company
3D Modeling/ 3D Data clean up
Traveled to New Zealand to scan large environment for the end battle sequence; Modeled various sets; Aligned and optimized 3D Data sets

 

A Sound of Thunder © 2005, Warner Bros.
3D Data clean up
Aligned and optimized 3D data

 

Fantastic 4 © 2005, 20th Century Fox
3D Modeling
Aligned and optimized 3D Data sets; Modeled various sets and locations.

 

Mr. & Mrs. Smith © 2005, 20th Century Fox Films
3D Modeling
Modeled the interior of hotel; Aligned and optimized 3D Data sets

 

Batman Begins © 2005, Warner Bros.
3D Modeling/ Scanning Tech
Scanned and modeled Downtown Chicago locations; Aligned and optimized 3D Data sets

 

The Ring Two © 2005, Dreamworks
3D Modeling
Modeled interior of bathroom and bedroom set; Aligned and optimized 3D Data sets
.

 

Constantine © 2004, Warner Brothers Entertainment
3D Modeling
Modeled numerous sets and locations; Lead scanning team; Aligned and optimized 3D Data sets

 

Elektra © 2005, New Regency /Fox
3D Modeling /Lead Scanning Tech
Aligned and optimized 3D Data sets; Supervised scanning team; Scanned and modeled various sets and locations.

 

Catwoman © 2004, Warner Brothers Pictures
3D Modeling
Aligned and optimized 3D Data sets; Scanned and modeled various sets and locations

 

I-Robot © 2004, 20th Century Fox Films
3D Modeling
Aligned and optimized 3D Data sets; Modeled various locations of Downtown

 

The Chronicles of Riddick © 2004, Universal Studios
3D Modeling
Aligned and optimized 3D Data sets; Modeled various sets and locations

 

Around the World in 80 Days © 2004, Walt Disney Pictures
3D Modeling
Modeled various sets and locations; Aligned and optimized 3D Data sets

 

Garfield © 2005, 20th Century Fox Films
3D modeling
Modeled various sets and locations

 

The Day After Tomorrow ©, 2004 20th Century Fox Films
3D Modeling (lead artist)
Supervised modeling team that modeled over 100 buildings.

 

The Ladykillers © 2004, Touchstone Pictures
3D Modeling
Modeled various sets and locations

 

Scooby Doo 2 © 2004, Warner Brothers Pictures
3D Modeling
Modeled various sets and locations

 

The Cat in the Hat © 2003, Universal Pictures
3D Modeling
Modeled various sets and locations

 

League of Extraordinary Gentlemen © 2003, 20th Century Fox
3D Modeling
Modeled various sets and locations

 

2 Fast 2 Furious ©2003, Universal Pictures
3D Modeling Modeled various sets and locations.

 

Xmen 2 © 2003, 20th Century Fox
3D Modeling
Modeled various sets and locations

 

Superdudes, Venice Beach, CA 2001-2003

CG generalist

Players create a superhero based on themselves. We would created a trading card based off their head shot and information. Then the character would participate in various competitions with other superdues.  IP was bought by MySpace.


Software Skills:

 


• Autodesk Maya 2010

• Adobe Photoshop

• Adobe Illustrator

• Adobe AfterEffects(intermediate)

• Adobe Premiere (intermediate)

• Adobe Flash

• Adobe Dreamweaver

• Toxik 2010(intermediate)

• Matchmover 2010(intermediate)

• Zbrush 3.5

• Mudbox 2010

• Innovmetric Polyworks v11

• Rhino

• Rapid Form XOR2

• Solid Works


 


Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com