Lyndsey Horton Rigging TD

 

LAIKA – Hillsboro, OR                                                  July 2010 –  Present
CG Rigger {Rapid Prototype Dept}

  • Setup and maintained dynamic facial rigging systems on numerous lead characters for a stop-motion feature film
  • Layered facial systems incorporates  cluster driven joint constrained to a muscle system (Maya)
  • Collaborative work environment that required constant support and end product success communication from beginning to end of asset life cycle
  • Worked within tedious real world precision and limitations as animations created from rigs were printed in 3D
  • Based in MEL scripted rigging pipeline/environment
  • Established and scripted quick body (biped) rigging pipeline for fast turn-around to development
  • Evaluate rapid prototype prints, troubleshoot errors, and execute fixes within rigs for overall or specific solutions.

Projects: : ParaNorman (08-17-2012 release)

CafeFX – Santa Maria, CA                                                  Dec. 2008 – Feb. 2010
Rigging Technical Director

· Responsible for character/prop rig creation and maintenance
· Adapted script based rig builds (MEL) to adjust for unique characters
· Developed pipeline tools (MEL and Python):

-Sanity checks for publishing assets
-Version checking and HUD for Lighting/Cloth/Animation
-Stereo3D camera rig attribute additions

· Provided constant technical support to animation department
· Assisted with rigging and ran simulations for cloth assets

Projects: Alice in Wonderland, G-Force Promos, G.I. Joe

Pendulum Studios – San Diego, CA                                  Feb. 2008 – Dec. 2008
3D Technical Director

· Created character/prop rigs and intuitive control systems
· Developed Save/Open pipeline tool that streamlined asset hand-off
(Python)
· Provided rigs that could integrate key frame and mocap animation
· Created/Texture/Light Unreal level for GDC presentation
· Worked closely with Animation Department to provide technical support
· Performed cloth simulations for numerous shots

Projects: Red Faction: Guerrilla cinematics, Golden Axe: Beast Rider cinematics

Technical Skills:

Software: Maya, 3D Studio Max, Unreal Engine, Photoshop, Illustrator, Fusion, Shake, After Effects, Final Cut Pro
Languages: MEL, Python, C/C++, HTML, Java, PHP

Education:

Full Sail University                                                         Winter Park, FL December 2007
Bachelors of Science in Computer Animation

Florida Southern College                                                Lakeland, FL April 2005
Bachelors of Science in Computer Science


 

Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com