Summary |
I am an experienced 3D generalist. I can benefit the team best in areas of shading, lighting, rendering and corresponding script or tool development. I am also an accomplished texture artist. My professional objective is to work as a Lighting TD and or Look-Dev artist on VFX for feature film projects.
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Work Experience |
Cafe FX - September 2009 – January 2010
[Contract] Lighting Lead - Alice in Wonderland 2010
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Was responsible for asset look development for sequences.
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Setup lighting rigs for shots and sequences.
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Generate Scripts in MEL and Python to help automate tasks.
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Provide Technical support for co-workers.
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Model/Texture/Light shots.
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Pendulum Studios - March 2007 - September 2009
Lighting &Shading Artist - Pre-Rendered Game Cinematics
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Textured and lit environments for Red Faction: Guerrilla.
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Look development and textured assets for Golden Axe: Beast Rider.
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Environment shading and texture artist for Stuntman: Ignition
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Defined lighting pipeline standards and tool-sets.
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Developed shaders for next generation facial systems.
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Environment shading and texture artist for Stuntman: Ignition
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Cafe FX – April 2009 – June 2009
[Contract] Lighting - G-Force Promotional Spots
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Was responsible for asset look development for sequences.
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Setup lighting rigs for shots and sequences.
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Generate Scripts in MEL and Python to help automate tasks.
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Provide Technical support for co-workers.
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Model/Texture/Light shots.
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Logistics Services International – June 2004 – December 2006
Graphics Specialist Lvl. 3 – Military Interactive Courseware
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Technical Skills |
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Maya
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XSI
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3D Studio Max
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Mental Ray
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Air
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Arnold
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Nuke
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Fusion
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Photoshop
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Illustrator
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Python
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MEL
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