Tyler Esselstrom Lighting/Look Dev

Summary:

I am an experienced 3D generalist. I can benefit the team best in areas of shading, lighting, rendering and corresponding script or tool development. I am also an accomplished texture artist. My professional objective is to work as a Lighting TD and or Look-Dev artist on VFX for feature film projects.

Work experience:

PIXOMONDO LA & London - May 2011 – Present

Look Dev / Lighting TD

  • Creating look development and pipeline tools utilizing Maya V-Ray for Martin Scorsese's "Hugo" 2011.

Logan LA - May 2011 – Present

Lighting TD

  • Working on tool development and lighting shots for commercials.

Digital Domain Features - January 2011 – May 2011

Digital Artist / Generalist

  • Set construction to final render for X-Men: First Class

Digital Domain Commercial - January 2011 – February 2011

Digital Artist / Generalist

  • Lighting and setting up shots for an upcoming national television commercial

Public VFX - April 2010 – December 2010

Maya / Mental Ray Generalist

  • Provided rendered elements for the following projects: (Chevy Malibu, Disney Dream Cruise Line, Verizon Wireles, Lincoln Automobiles)

Digital Domain Commercial - October 2010 – November 2010

Digital Artist/Generalist

  • Supported artists for various projects.

Flat Earth Productions - May 2010 – August 2010

Look Dev/ Lighting TD - Piranha 3D

  • Worked on lighting and shading pipeline for Piranha 3D. Setup lighting rigs and scripts for the lighting team.

Digital Domain Commercial - March 2010 – April 2010

Digital Artist/Generalist

  • Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics up-coming title, Bulletstorm.

Cafe FX - September 2009 – January 2010

Lighting Lead - Alice in Wonderland 2010

  • Was responsible for asset look development for sequences.
  • Setup lighting rigs for shots and sequences.
  • Generate Scripts in MEL and Python to help automate tasks.
  • Provide Technical support for co-workers.
  • Model/Texture/Light shots.

Pendulum Studios - March 2007 - September 2009

Lighting &Shading Artist - Pre-Rendered Game Cinematics

  • Textured and lit environments for Red Faction: Guerrilla.
  • Look development and textured assets for Golden Axe: Beast Rider.
  • Environment shading and texture artist for Stuntman: Ignition
  • Defined lighting pipeline standards and tool-sets.
  • Developed shaders for next generation facial systems.
  • Environment shading and texture artist for Stuntman: Ignition

Logistics Services International - June 2004 – December 2006

Graphic Specialist Lvl. III

  • Created complex 3d models and animation for military training.

Education

Miami International University of Art & Design
2004 Bachelors of Fine Arts Degree in Computer Animation



Please Contact Bob Coleman

13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com