Summary:
I am an experienced 3D generalist. I can benefit the team best in areas of shading, lighting, rendering and corresponding script or tool development. I am also an accomplished texture artist. My professional objective is to work as a Lighting TD and or Look-Dev artist on VFX for feature film projects.
Work experience:
PIXOMONDO LA & London - May 2011 – Present
Look Dev / Lighting TD
- Creating look development and pipeline tools utilizing Maya V-Ray for Martin Scorsese's "Hugo" 2011.
Logan LA - May 2011 – Present
Lighting TD
- Working on tool development and lighting shots for commercials.
Digital Domain Features - January 2011 – May 2011
Digital Artist / Generalist
- Set construction to final render for X-Men: First Class
Digital Domain Commercial - January 2011 – February 2011
Digital Artist / Generalist
- Lighting and setting up shots for an upcoming national television commercial
Public VFX - April 2010 – December 2010
Maya / Mental Ray Generalist
- Provided rendered elements for the following projects: (Chevy Malibu, Disney Dream Cruise Line, Verizon Wireles, Lincoln Automobiles)
Digital Domain Commercial - October 2010 – November 2010
Digital Artist/Generalist
- Supported artists for various projects.
Flat Earth Productions - May 2010 – August 2010
Look Dev/ Lighting TD - Piranha 3D
- Worked on lighting and shading pipeline for Piranha 3D. Setup lighting rigs and scripts for the lighting team.
Digital Domain Commercial - March 2010 – April 2010
Digital Artist/Generalist
- Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics up-coming title, Bulletstorm.
Cafe FX - September 2009 – January 2010
Lighting Lead - Alice in Wonderland 2010
- Was responsible for asset look development for sequences.
- Setup lighting rigs for shots and sequences.
- Generate Scripts in MEL and Python to help automate tasks.
- Provide Technical support for co-workers.
- Model/Texture/Light shots.
Pendulum Studios - March 2007 - September 2009
Lighting &Shading Artist - Pre-Rendered Game Cinematics
- Textured and lit environments for Red Faction: Guerrilla.
- Look development and textured assets for Golden Axe: Beast Rider.
- Environment shading and texture artist for Stuntman: Ignition
- Defined lighting pipeline standards and tool-sets.
- Developed shaders for next generation facial systems.
- Environment shading and texture artist for Stuntman: Ignition
Logistics Services International - June 2004 – December 2006
Graphic Specialist Lvl. III
- Created complex 3d models and animation for military training.
Education
Miami International University of Art & Design
2004
Bachelors of Fine Arts Degree in Computer Animation
Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com
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