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“UPSIDE / DOWN” |
art director digital sets |
|
2011 |
Production Designer Alex McDowell, Director Juan Solanas |
Onyx Films |
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“KINGDOM COME" |
art director digital sets |
|
2011 |
Previs Supervisor: Chris Edwards, Director Dean Wright |
w/ The Third Floor. and Weta Digital |
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“MEGAMIND” |
3D concept artist, digital set designer |
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2010 |
Production Designer David James, Director Tom McGrath |
DreamWorks Animation |
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“THE GUARDIANS” |
3D concept artist, digital set designer |
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2011 |
Production Designer Alex McDowell |
DreamWorks Animation |
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“SHINE A LIGHT – ROLLING STONES" |
digital set designer, 3d environment td |
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2007 |
CG Supervisor: Danny Braet, Director Martin Scorsese |
Paramount Pictures w/ The Syndicate |
|
“SPIDERMAN 3" |
digital set designer, 3d environment td |
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2007 |
CG Supervisor: Akira Orikasa, Director Sam Raimi, |
Sony Pictures w/ CaféFX |
|
“THE DA VINCI CODE" |
digital set designer, 3d environment supervisor |
|
2006 |
VFX Supervisor: James Madigan, Director Ron Howard |
Columbia Pictures w/ The Senate |
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“SIN CITY" |
digital set designer, lead 3d artist |
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2005 |
CG Supervisor Everett Burrell, Director Robert Rodriguez |
Dimension Films w/ CaféFX, |
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“CATWOMAN" |
digital set designer, 3d environment td |
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2004 |
VFX Supervisor Kim Libreri, Director: Pitof |
, Warner Bros.ESC Entertainment |
|
“MATRIX REVOLUTIONS" |
digital set designer, 3d environment td |
|
2004 |
VFX Supervisor Kim Libreri, Director: Wachowski Brothers |
Warner Bros ESC Entertainment |
|
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“MATRIX RELOADED" |
digital set designer, 3d environment td |
|
2003 |
VFX Supervisor Kim Libreri, Director: Wachowski Brothers |
Warner Bros ESC Entertainment |
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“13 GHOSTS" |
digital set designer, 3d environment td |
|
2001 |
VFX Supervisor Dan Glass, Director: Steve Beck |
Manex VFX, Warner Bros |
|
“Espn Monday Night” |
2006 |
VFX Supervisor Danny Braet |
art director digital sets, 3d environment td |
|
w/ The Syndicate |
|
|
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“Ford Fusion” |
2005 |
VFX Supervisor Danny Braet |
art director digital sets, 3d environment td |
|
w/ The Syndicate, TV ad campaign |
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|
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“The Davinci Code” Teaser |
2005 |
VFX Supervisor Andrew Honnacker, Columbia Pictures |
3d environment td |
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w/ Engine Room, |
|
|
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“Mtv Movie Awards” |
2007 |
w/ NAU Creative |
visual effects supervisor |
|
Director Raffi Simonian |
|
|
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“Team One” |
2007 |
w/ FullTank, |
3d concept artist, lead 3d environment td |
|
corporate design package |
• Combined architectural and 3D computer graphics training to supervise the design, construction and asset management of digital environments both within the art department and post production studios
• Worked in 3D alongside Production Designer and art department team to obtain final approval for concept before taking the 3D /2D assets further into previsualization and post production.
• 14 years of visual effects and computer graphics projects
• Supervised 3D modelers, animators, compositors and programmers from shot inception to final delivery.
• Extended experience in 3D modeling, image retouching, rendering and animation applications
• Maya, mental ray® 10y , Shake 3y, Adobe Photoshop 17y CS, Adobe Premiere, AutoCAD
xyBlue Design
Los Angeles, CA
Art Direction Design And Techinal Supervision For Digital Sets, 2004 - present
owner xyBlue Design Inc; design, construction, shot development, camera animation , digital set pipeline setup, C&L, rendering; “Upside Down” (Onyx Films 2011), “Kingdom Come” (w/ The Third Floor.and Weta Digital 2010) ; “Shine a Light – Rolling Stones” (Paramount Pictures, 2007) ; “Spiderman 3” (Sony Pictures, 2007) ; “The Da Vinci Code” (Columbia Pictures 2006) ; Sin City” (Dimension Films, 2005). “The DaVinci Code” teaser (Columbia Pictures, 2006).; “Ford Fusion” TV ad campaign, 2005; “ESPN Monday Night Football”, opening titles, 2006 ; “MTV Movie Awards” opening titles, 2007; “Team ONE” corporate design package, 2007
Dreamworks Animation
Glendake, CA
3D Concept Artists, Visual Development 3D environments, 2008 - present
2 upcoming features, (with Alex McDowell, David James and DreamWorks Animation, 2010, 2011); worked with Production designer to design and build 3D environments optimized both for virtual scouting and design style panels based on rendered 3D models and short camera animations, helped develop Intersense presentation protocols for full immersion in a 3D environment and real time camera manipulation.
ESC fx
Alameda, CA
Technical Director
- Digital Sets, 2001-2004
Virtual background
tools for photogrammetric reconstruction and extended dynamic range
texturing methods used for set reconstruction from Lidar scanned data
for "Catwoman" (Warner Bros. 2004).
Shot development, digital
sets, rendering, camera animation for “Matrix Reloaded” and “Matrix Revolutions” (Warner Bros., 2003).
Used Maya for modeling
and design. Rendered the scenes with mental ray using proprietary shader
library and light extraction algorithm.
For the night scenes,
the sets were built around the ESC virtual background tools for photogrammetric
reconstruction and extended dynamic range texturing methods. Responsible
for the sets around the freeway chase, the jet shot and the night flight
in “Matrix Reloaded”. Responsible for the city design for the sky
fight sequences in “Matrix Revolution”.
MANEX VISUAL EFFECTS
/ CINESITE
Alameda, CA / Hollywood,
CA
Technical Director
- Digital Sets, 2000-present
Worked with production
design team to transfer a built environment into its digital equivalent.
The set was designed
by Sean Haregreaves for “13 Ghosts” (Warner Bros., 2001).
Used Maya for modeling,
texturing and lighting. Cameras were extracted from live footage and
tracked in Maya on a shot by shot basis.
Worked with visual
effects supervisor and editorial to customize Maya and Shake for rendering
in the specific color space required for film production. Responsible
for several shots from inception to final delivery.
ENTERTAINMENT DESIGN
WORKSHOP
Sheffield, MA
Virtual Set Designer, 1999-2000
Designed and modeled virtual sets for real time Disney television series
based on “The Book of Pooh”.
Entertainment Design Workshop, under the direction of Douglas Trumbull,
tries to create a breakthrough paradigm for integrating TV and feature
movies production with digital sets. I modeled the sets in Maya, transferred
them to a real-time virtual set software running on an Onyx machine
and connected to a motion control camera. Elset was coordinating the
real space input from the camera with the virtual set space allowing
a real time compositing during the production. Texturing of the sets
was done in the EDW Art department using both 2D and 3D painting software
(Photoshop, Painter and Deep Paint).
CALIBRE
DIGITAL PICTURES
Toronto,
ON
Digital
Set Designer / Layout Designer, 1999
Worked
on set design, modeling, rendering, lighting, camera animation and layout
design for combined 2D/3D 16x9 feature for Hanover World Expo. Modeled
in Alias Power Animator, animated cameras, textured and lit the sets
in Maya1.5.
DAN
KRECH PRODUCTIONS
Toronto,
ON
Digital
Set Designer / Layout designer, 1997 - 1999
Worked on set design,
modeling, rendering, lighting, camera animation and layout design for
48 minutes 3D animated feature to be released on video for Christmas
1999. Used both Alias Power Animator and Softimage for building and
lighting the sets, including a model of an 18th century town
prepared for a 2-minute walk through. Supervised modelers and presented
them with previsualization schemes and layouts which they further detailed.
GRAYMATTER
INC.
Toronto,
ON
Digital
Set Designer / Computer Animator, 1995 - 1997
Worked
on 3D multimedia project related to motion picture release -- “The
Crow - City of Angels” (Edward Pressman Productions). Designed,
modeled, textured and lit 3D digital sets using Alias Power Animator.
Rendered high-resolution images and z-depth channels of the sets corresponding
to several possible viewing angles. Animated camera lights and textures
for full motion video inserts containing motion capture animated characters.
MASSACHUSETTS
INSTITUTE OF TECHNOLOGY,
Computer
Resources Laboratory
Cambridge,
MA
Fulbright
Scholar, 1993-1994
Worked
on research project using Autolisp to create perspective restitution
routine inside Autocad (project adviser - Prof. William J. Mitchell) / Built computer model of Le Corbusier building and studied different
lighting conditions in 3DStudio and Radiance (project adviser Takehiko
Nakagura).
Made study on shape grammars and computer modeling for a series of Byzantine
churches / Design team member for urban park and 20,000 places stadium
in Okayama (Japan).
CHISHOLM
- WASHINGTON ARCHITECTS, Inc.
Cambridge,
MA
3D
Modeler / Design Architect, 1994-1995
Produced
3D computer models, detail design, material and texture studies for
the Boston Central Artery Tunnel Project. / Design team member with
Paul Lukez Architects for Boston City Hall Plaza Competition. Built
computer model of urban design proposal.
INSTITUT
EUROPEEN D'ARCHITECTURE ET AMENAGEMENT
Rouen-France;
Valencia- Spain
Design
Architect, 1990-1992
Designed
public spaces and new architectural infill for rehabilitation of 13th
century Spanish village in Villajoyosa/Spain. Made preliminary proposal
and concept sketches for technological park in Annecy/France situated
50 km from Geneva.
• 10 years production experience in Maya and mental ray® – modeling, rendering, camera animation
• 3 years working with proprietary photogrammetric reconstruction software and extended dynamic range texturing tools
• Experimented with Intersense virtual location scouting allowing the director and DP full camera control and immersion
• mental ray® rendering, some shader scripting and assembly. Light extraction algorithms for image base rendering
• Integrated 3D Maya production with virtual set software (Elset) allowing real time composting during production
• 2 years production experience in Alias Power Animator
• 7 months production experience in Softimage 3D – .:modeling, mental ray rendering, layout design.s
• Proficient in UNIX, Windows and Macintosh environments
• Fluent in French, Romanian. Studied German, Russian, Italian.
• 2009 Perspective Magazine, Art Directors Guild "The Medium And the Message"
(August)
• 2008 Elemental
3 Awards Committee »
• 2007 CGW – “Entertainment
architects” (Nov ember) »
• 2007 - Maya Masters
nominee »
• 2007 - Judge for
CG Architect International Visualization Competition
• 2007 - VizMasters
Convention presentation: Hybrid Production Design Pipelines
• 2006 - CGW –
“Staging Action on Virtual Sets” (Aug 2006) »
• 2006 - Cinefex
“The DaVinci Code”, CGW, 3D World #106
• 2006 - CG Architect:
“Production Design: from analog to digital to built environments and
back" (July)
• 2004, Cinefex
“Matrix Revolutions, heavy metal” – short interview (#97)
• 2004,
CGNetworks article on “Matrix Revolutions" (April)
• 1998, Computer
Graphics World “A Case For Digital Set Design” – 2 page
presentation, including pictures
(April)
• 1998, Top
3D artists Site
• Internet site (www.xybd.com ) selected and published by exclusive “TOP 3D Artists Ring”.
PRATT INSTITUTE
/ MASSACHUSETTS INSTITUTE OF TECHNOLOGY
New York, NY / Cambridge, MA
Awarded Fulbright Scholarship to pursue Master of Architecture 2 with
a minor in CAD. 1992 - May 1994. Credits were taken both at Pratt and
Massachusetts Institute of Technology. Thesis: "A study on the
relations among visual perception psychology, the logic of typology
processes and the theoretical basis of computer aided design".
Thesis adviser: Dr. Richard Scherr - Chair of the Graduate Department
of Architecture, Pratt Institute.
"ION
MINCU" INSTITUTE OF ARCHITECTURE
Master
of Architecture, 1984 -1990 Thesis: "A Multifunctional Art Center".
Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com
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