Javier Bello 3D Lighter

 

Professional Experience

Public VFX
Lighter/Generalist
Chevy (Commercial) May 2011
Duties included lighting, texturing, and animating car sequence.
Software: Maya Mental Ray and Nuke.

Logan
Lighter/Generalist
Honda (Online Film) March 2011 - April 2011
Duties included lighting, texturing, and compositing car sequence.
Software: Maya Mental Ray and Nuke.

Ntropic
Lighter/3D Artist
Franklin Templeton (Commercial) January 2011 - March 2011
Sea World (Commercial) August 2010 – November 2010
Nvidia (Corporate) September 2009
Oracle (Corporate)
Chevy  (Commercial) June 2008 – August 2008
Anti Terror (P.S.A) Iraq November 2007 – February 2008
Live Free or Die Hard (Feature Film) February 2007 – July 2007
HP (Commercial
Lexus (Commercial)
Duties included lighting, texturing, modeling and compositing.
Software: Maya VRay, Maya Mental Ray, Shake, After Effects, Toxic, Nuke and Photoshop.

CBS Digital
Lighter
Mars needs Moms (TV promo) November 2010 – January 2011
Star Trek (TV Series Restoration) September 2006–January 2007
Responsible for lighting and texturing several shots.
Software: Maya Mental Ray, Shave and a haircut and Photoshop.

Digital Domain
Lighter
Tron (Feature Film) October 2010– November 2010
Lighting crowd scenes.
Software: Maya VRay and Nuke.

Flat Earth
Lighter
Piranha 3D (Feature Film) May 2010 –August 2010
Worked on lighting cg fish.
Software: Maya Mental Ray.

Bully Brothers
Lighter/3D Artist
Suzuki (Commercial) January 2010 - February 2010
Responsible for character design, modeling, texturing, lighting and animation.
Software: Maya Mental Ray and Photoshop.

 

 

Engine Room
Lighter/Generalist
E.U Soccer (Commercial) July 2009 - August 2009
Wizards of Waverly Place: The Movie
Lifetime Channel (Commercial) March 2008 to April 2008
BDA (Awards show)
Worked on lighting and texturing.
Software: Maya Mental Ray, Mudbox, BodyPaint 3D, Photoshop and After Effects.

Method
Lighter/3D Artist
Spontex (Commercial) June 2009
Responsible for lighting and texturing.
Software: Maya VRay, Mental Ray and Photoshop.

Hydraulx
Lighter/Generalist
X-Men Origins: Wolverine (Feature Film) November 2008 - March 2009
Bedtime Stories (Feature Film)
Fast and Furious (Feature Film)
2012 (Feature Film)
Worked on several shots including Pre-visualization, Prost-visualization and look development.
Software: Maya Mental Ray, Shake, Gimp and Photoshop.

Nau Creative
Generalist
U.S. Air Force (Web) October 2008 - November 2008
Duties included modeling and texturing.
Software: Maya and Photoshop.

Radium
3D Artist
Target (Commercial) February 2008 – March 2008
Burger King (Commercial) February 2007 – March 2007
Worked on lighting, modeling, texturing, and compositing.
Software: Maya Mental Ray, Photoshop and After Effects.

Riot
Lighter
The Riches (TV promo) February 2008
The Seeker (Feature Film) July 2007 – August 2007
Responsibilities included lighting and texturing.
Software: Maya Mental Ray, Gimp, Digital Fusion and Photoshop.

Beau Studios
3D Artist
Maaco (Commercial) October 2007 – November 2007
CCM  (Commercial)
Worked on modeling and texturing.
Software: Maya and Photoshop.

Whittmanhart
3D Artist
Mountain Dew (Website) September 2007 – October 2007
Worked off site on modeling and texturing.
Software: Maya and Photoshop.

 

 

Moving Pixels
3D Artist
Hyundai (Commercial) August 2006
Worked on lighting and texturing.
Software: Maya Mental Ray and Photoshop.

Hammerhead Productions
Lighter
Fast and Furious 3 (Feature Film) March 2006 – September 2006
Worked on lighting and texturing several shots.
Software: Maya and Gimp.

5XB
3D Artist
Ecko (Commercial)
February 2006 – March 2006
Responsible for lighting and texturing.
Software: Maya and Photoshop.

NBC/Universal
Key Assistant Technical Director
Curious George (Feature Film) November 2004 – June 2005
Involved in all stages of Pre-Production, from layout to final looks development.
Software: Maya and After Effects.

Warner Brothers Feature Animation
Lead Lighter
Curious George (Feature Film) June 2005 – January 2006
Led a team of artist to produce several hundred shots.
Lighter, May 2003– October 2003
Looney Tunes Back in Action (Feature Film)
Responsible for integrating traditional animated characters with live action plates.
Software: Shake, Maya and After Effects.

Asylum Visual Effects
3D Artist
Super Lotto (Commercial) June 2000
Worked with client to conceptualize and create CG elements.
Software: Maya and Photoshop.

South Park Productions
Staff Technical Director
South Park (TV series) July 2000 – November 2004
South Park (Feature Film) August 1998 – June 1999
Responsibilities included scene setup of environments and character rigging.
Software: Power Animator, Maya and Photoshop.

Visual Magic Productions
Art Director, August 1997 – May 1998
Tasks ranged from conceptual design to final presentations renderings.
Tools used ranged from hand drawn sketches and marker renders to practical models.

Windmill Lane
3D Artist
Universal Studios (Commercial) July 1999 – January 2000
Toyota (Commercial)
Keybank (Commercial) December 1997 – February 1998
Pontiac (Commercial) March 1996 – October 1996
MCI (Commercial)
Responsibilities included lighting, modeling, texturing and tracking.

Software: Power Animator, Photoshop and After Effects.


Education

Art Center College of Design
BS. Industrial Design. Majored in Transportation Design with additional courses in Entertainment Design and Computer Graphics.

 

Please Contact Bob Coleman
13323 Washington Boulevard, Suite 304, Los Angeles, CA 90066
310-788-3918 M. 310-293-8718 F. 310-788-3415 http://www.d-a-a.com